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in content posted in Favorite and Least Favorite Metal Gear Game and posted by Vic Boss.
Found 4 results
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I played the games long after the fact and somewhat knew the synopsis going in. I was expecting to hate MGS2 because the story is so whack and expecting to love MGS3 because the story is so good, but the opposite ended up happening because MGS2 was just so easy to play and made stealth as a skillset easy to apply and if you fucked up, it's because you need to do it better and it'll just drop you in a spot to try again, whereas MGS3 added the menus and stamina maintenance to it, so if you fuck up, it's because you need to do better but first you have to go into the menu and fiddle with options and make sure you've got enough stamina/stamina recovery. It's sort of like how Mass Effect 2 removed the menu bloat and made the gameplay of ME2 smoother, but in reverse. In Peace Walker's case I wasn't really expecting much of anything from it, so getting ambushed by bite-sized gameplay and base-building felt great.
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I fucking love base-building and games with short-missions structures. Peace Walker was like cocaine. Stealth isn't my favourite thing to do in video games and 3 added so much menu-hopping and small-detail mechanics to the game that it dragged the gameplay down for me, especially in comparison to how easy-to-pick-up-and-play MGS1 and 2 were.
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Give it a few days ?
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I took Peace Walker because it was my favourite to play, but if the wind was blowing another way I also might've taken 2 because I thought that was the best combo of gameplay and story. I took 3 as my least favourite because I didn't think it had good gameplay. Too many tiny systems that affected the gameplay to keep track of My choices are only out of MGS1/2/3 and PW, haven't played the rest